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Digital art

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Computer-generated image created by Gilles Tran using POV-Ray 3.6. The glasses, ashtray and pitcher were modeled with Rhino and the dice with Cinema 4D.
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Computer-generated image created by Gilles Tran using POV-Ray 3.6. The glasses, ashtray and pitcher were modeled with Rhino and the dice with Cinema 4D.
Death Masque created by Rich DiSilvio using Adobe Photoshop.
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Death Masque created by Rich DiSilvio using Adobe Photoshop.
Fallen created by Jason Beam. Combining Photography, Digital Alteration and Scanography, Jason Beam melds a variety of techniques that cannot be achieved in traditional darkroom settings and creates a piece that lies somewhere between a photo manipulation and digital illustration.
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Fallen created by Jason Beam. Combining Photography, Digital Alteration and Scanography, Jason Beam melds a variety of techniques that cannot be achieved in traditional darkroom settings and creates a piece that lies somewhere between a photo manipulation and digital illustration.
The Woman of Rock (section) created by Andrew West using Adobe Photoshop. This image is an example of digital painting.
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The Woman of Rock (section) created by Andrew West using Adobe Photoshop. This image is an example of digital painting.
Participate in Evolution created by artist group Keep Adding using Adobe Photoshop. Combining photography, digital alteration and painting techniques that are similar to real world painting, this body of work is created in a similar fashion to non-digital paintings.
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Participate in Evolution created by artist group Keep Adding using Adobe Photoshop. Combining photography, digital alteration and painting techniques that are similar to real world painting, this body of work is created in a similar fashion to non-digital paintings.
Arise Arise created by Jennifer Kathleen Phillips using the Adobe Photoshop tools and Terragen for the distant mountains and sky. Music generating software (Corel Draw, Noteworthy Composer, Band in a Box) has been used to create the music images, which have been warped in Photoshop. At least 58 layers and a custom brush was created for the hair
Enlarge
Arise Arise created by Jennifer Kathleen Phillips using the Adobe Photoshop tools and Terragen for the distant mountains and sky. Music generating software (Corel Draw, Noteworthy Composer, Band in a Box) has been used to create the music images, which have been warped in Photoshop. At least 58 layers and a custom brush was created for the hair

Digital art is art created on a computer in digital form. Digital art can be purely computer-generated, such as fractals, or taken from another source, such as a scanned photograph, or an image drawn using vector graphics software using a mouse or graphics tablet. Though technically the term may be applied to art done using other media or processes and merely scanned in, it is usually reserved for art that has been non-trivially modifed by a computing process (such as a computer program, microcontroller or any electronic system capable of interpreting an input to create an output); digitized text data and raw audio and video recordings are not usually considered digital art in themselves, but can be part of a larger project.

The availability and popularity of photograph manipulation software has spawned a vast and creative library of highly modified images, many bearing little or no hint of the original image. Using electronic versions of brushes, filters and enlargers, these "Neographers" produce images unattainable through conventional photographic tools. In addition, digital artists may manipulate scanned drawings, paintings, collages or lithographs, as well as using any of the above-mentioned techniques in combination. Artists also use many other sources of information and programs to create their work.

3D graphics are created via the process of designing complex imagery from geometric shapes, polygons or NURBS curves to create realistic 3 dimensional shapes, objects and scenes for use in various media such as film, television, print, rapid prototyping and the special visual effects. There are many software programs for doing this.

The technology can enable collaboration, lending itself to sharing and augumenting by a creative effort similar to the open source movement, and the creative commons in which users can collaborate in a project to create unique pieces of art.

The mainstream media uses a lot of digital art in advertisements, and computers are used extensively in film to produce special effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design.

Nonetheless, digital art is yet to gain the acceptance and regard reserved for "serious" artforms such as sculpture, painting and drawing, perhaps due to the erroneous impression of many that "the computer does it for you" and the suggestion that the image created could be infinitely repeatable.

Computers are also commonly used to make music, especially electronic music, since they present a powerful way to arrange and create sound samples. It is possible that general acceptance of the value of digital art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades.

Some say we are now in a postdigital era, where digital technologies are no longer a novelty in the art world, and "the medium is no longer the message." [1] Digital tools have now become an integral part of the process of making art.

Digital Photography and digital printing is now an acceptable medium of creation and presentation by major museums and galleries, and the work of digital artists is gaining ground, through robotic installation, net art and software art. But the work of digital painters and printmakers is beginning to find acceptance as the output capabilities advance and quality increases. Internationally many musuems are now beginning to collect digital art such as the San Jose Museum of Art and the Victoria and Albert Museum print department also has a reasonable but small collection of digital art.

One reason why the established art community finds it difficult to accept digital art is the erroneous perception of digital prints being endlessly reproducible. Many artists though are erasing the relevant imagefile after the first print, thus making it a unique artwork. Another reason is longevity; with today's digital printing technology though, fading of colours will not occur for 60 to 100 years(www.wilhelm-research.com).

Contents

[edit] Digital Art Pioneers

  • Herbert W. Franke
  • Laurence Gartel
  • Manfred Mohr
  • Frieder Nake

[edit] Fields of digital art

[edit] Computer-generated

Artwork rendered from models created by the artist.

[edit] Illustration

Artwork created using, generally, vector-based tools.

  • Digital illustration

[edit] Photography/cinematography-related

Artwork created through a camera which may then be manipulated.

  • Digital photography
  • Movie special effects
  • Digital imaging
  • Photo manipulations
  • Rephotography

[edit] Painting

Artwork created in similar fashion to non-digital paintings by means of software.

[edit] Game-related

Artwork that relates to computer games or video games.

  • Video game design
  • Artistic computer game modification
  • Demoscene (a subculture that concentrates on making digital art)
  • Computer art scene (another subculture with many parallels and ties to the Demoscene)
  • Pixel art
  • Machinima

[edit] Other

Aside from visual digital art, there are also other forms of digital art.

  • Software art
  • Electronic music
  • Code poetry
  • Algorithmic art

[edit] See also

  • Art software
  • Computer art
  • Internet art
  • Electronic art
  • Cyberarts
  • New Media
  • New Media Art

[edit] External links

[edit] Further reading

  • Paul, Christiane (2003). Digital Art (World of Art series). London: Thames & Hudson. ISBN 0-500-20367-9.
  • Grau, Oliver (2003) Virtual Art: From Illusion to Immersion (Leonardo Book Series). Cambridge/Mass.: MIT-Press.
  • James Faure Walker (2006) Painting the Digital River: How an Artist Learned to Love the Computer, Prentice-Hall (USA). ISBN 0-13-173902-6
  • Wands, Bruce (2006). Art of the Digital Age, London: Thames & Hudson. ISBN 0-500-23817-0.

Citation Help

APA Style: Reference List

Encyclopedia Jr (2007). Digital art. Retrieved May 26, 2012, from http://www.encyclopediajr.com/wikiarticle/d/i/g/digital_art.

MLA Style: Works Cited Page

"Digital art." Encyclopedia Jr. 2007. 26 May 2012 <http://www.encyclopediajr.com/wikiarticle/d/i/g/digital_art>.


This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article digital_art.


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