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Collegiate wrestling

From Encyclopedia Jr, free information reference for Kids

Collegiate wrestling (sometimes known as folkstyle wrestling or scholastic wrestling) is the commonly used name of wrestling practiced at the university level in the United States. A very similar style is practiced at the high school and middle school levels, and also for younger participants. The term is used to distinguish the styles of wrestling used other parts of the world, and for those of the Olympic Games: Greco-Roman wrestling, and Freestyle wrestling.

Folkstyle wrestling also refers to the indigenous styles in various other countries. For example, Boke can accurately be described as Mongolia's folkstyle.

Contents

[edit] Styles

Collegiate style wrestling differs in a number of ways from Freestyle and Greco-Roman:

  • Scoring differences - for example, in collegiate style, points are not given for forcing the opponent's shoulders to quickly rotate through facing the mat. Instead, one of the opponent's shoulders must be forced to within a 45 degree angle of the mat for 2-5 seconds to score. The points generated in this situation are called "near-fall points." This shows a difference in focus: while the international styles encourage explosive action, collegiate wrestling encourages and rewards control over the opponent. A wrestler can win the match by pinning both of his opponent's shoulders to the mat for 2 seconds.
  • An additional position for periods after the first period, and various other situations. All three styles begin a match with both wrestlers facing each other on their feet with the idea being to score a takedown (force the opponent into an inferior position). In collegiate style, once a takedown is scored, the wrestler in the inferior (bottom) position remains there until he escapes, the period ends, or various penalty situations occur. The inferior position is a choice of starting position for the second and third periods. It offers the advantage of greater scoring possibility when chosen at the beginning of a period, as escaping is easier than scoring a takedown from the neutral position or scoring near-fall points from the superior position. In the international styles, where the escape point was difficult to achieve and is now no longer awarded, the inferior position is used to penalize a wrestler who has committed an illegal act.
  • De-emphasis on "throws", or maneuvers where the other wrestler is taken off his feet, through the air to land on his back or shoulders. The idea is to reduce the risk of injury that throws create. However, many collegiate wrestlers still incorporate some throws into their repertoire of moves because a thrown opponent often lands in a position more conducive to producing a pin. In the international styles, a well-executed throw can win the period, whereas in collegiate style, it will be worth two points at best and in some age groups may even be illegal.

[edit] Match Format

A bout between two wrestlers is called a match. It consists of three periods, with an overtime period if necessary. Each period lasts from 1 to 3 minutes depending on the age group of the competitors. Period length varies for age groups below high school, which are different from state to state. In high school, all three periods last for 2 minutes, with varying overtime rules (New Jersey and Nebraska have adopted the college overtime ruling). In college, a 3 minute first period is followed by a pair of 2 minute periods with a potential quintuple overtime.

[edit] Layout

The match takes place on a thick rubber mat that is shock-absorbing to ensure safety. A large outer circle about 28 feet in diameter that designates the wrestling area is marked on the mat. The circumference line of that circle is called the boundary line. The wrestlers are within bounds when at least one wrestler's supporting points (the weight-bearing points of the body, such as the feet, hands, knees, buttocks, etc.) are within this boundary line. Inside the outer circle is an inner circle about 10 feet in diameter. Wrestlers must stay within this inner circle or else they will be penalized for stalling. Each wrestler begins action at a starting line inside the inner circle (marked red and green to differentiate opponents). Surrounding the outer circle is a protection area that helps prevent injury.

For high school athletes and older, the wrestling area is 32 feet in diameter. For younger age groups, one mat may be divided into halves or quarters so that multiple matches may be staged on a single mat. A rectangle in the middle of the wresling area designates the starting positions for the 3 periods.

[edit] Match Progression

  • Pre-match

Each wrestler puts on a green or red ankle band which the referee will use to indicate scoring.

  • Period 1

The first period begins with both wrestlers in the standing position. Each wrestler starts with a foot on opposites sides of the starting rectangle. The referee asks both wrestlers to shake hands, and then signals the start of the match by blowing his whistle. The match commences with both wrestlers attemping to take down the opponent. The first period in collegiate wrestling is three minutes long.

  • Period 2

After the first period ends, the referee will flip a coin to determine who gets to choose the starting position of the 2nd period. There are four choices: neutral (the standing position), top, bottom, and defer. Deferring will allow a wrestler his or her choice at the beginning of the third period. This period is two minutes long.

  • Period 3

The wrestler who did not choose the starting position for period 2 now chooses the starting position. This period is also two minutes long.

  • 1st Overtime

If period 3 ends in a tie, a one minute sudden death overtime is used. Both wrestlers start in the neutral (standing) position. The first to score a point wins.

  • 2nd Overtime

If no points are scored in 1st overtime, a 30 second 2nd overtime is used. Wrestlers start in referees position. The wrestler who scored the first points in the match has choice of top or bottom position. If the bottom man does not escape then the top man wins. If the bottom wrestler scores a point then he wins.

[edit] Scoring

Points are awarded when a certain level of control is gained over your opponent. In general, you have to be controlling your opponents hips in order for the referee to determine that you have gained control of your opponent. Scoring can be accomplished in the following ways:

  • Take down (2 points) - From the neutral position, one wrestler brings the other down onto the mat and establishes control over him. This is most often accomplished by attacking the legs of the opponent, although various throws can also be used to bring a wrestler down.
  • Reverse (2 points) - A wrestler who is being controlled takes control from his opponent.
  • Near-fall (2 point version) - A wrestler exposes his opponent's back to the mat for 2 to 4 seconds. The referee counts the seconds off.
  • Near fall (3 point version) - A wrestler exposes his opponent's back to the mat for 5 seconds or more. After 5 seconds, the referee awards 3 points and stops counting.
  • Escape (1 point) - A wrestler who is being controlled manages to escape from his opponent into the neutral position.
  • Penalty (1 point) - A point can be awarded by the referee for various penalty situations, such as illegal holds or stalling.
  • Riding time (1 point) - A point awarded to the wrestler with the most riding time, time spent in the top position preventing an escape or reversal, given that the difference between the two wrestlers is more than a minute (only used in college competition).

[edit] Pinning

Contrary to the image perpetuated by professional wrestlers, one does not have to hold his opponent's back to the mat for three seconds in order to pin. If both shoulders are authoritatively held to the mat, the referee will slap the mat indicating a pin and the end of the match. The referee will typically use his hands to determine the amount of space between the mat and the shoulders of the wrestler being pinned. A pin in folkstyle results from one wrestler's holding his opponent's shoulders to the mat for 2 seconds.

[edit] High School Level

Also known as Scholastic wrestling, when practiced at the high school and junior high level, a few differences are seen from when practiced at the college and university level. One is the length of time of high school matches - normally, three two-minute periods instead of college's three-minute first period. Additionally, college wrestling uses the concept of "riding time," while high school wrestling does not.

Every high school is expected to practice wrestling at two levels: varsity and junior varsity. Varsity matches consist of three two minute periods, while junior varisty matches can sometimes consist of three 90-second periods or a one-minute first period and two-minute second and third periods. This difference is explained by the fact that junior varisty wrestlers are presumed to be less skilled and possibly in poorer shape than varsity wrestlers.

High school wrestlers can compete at 14 different weight classes. To belong to a weight class, a wrestler must weigh less than or equal to the weight value of the class. The weight classes are:

  • 96 pounds (Only in some states such as New York)
  • 103 pounds
  • 112 pounds
  • 119 pounds
  • 125 pounds
  • 130 pounds
  • 135 pounds
  • 140 pounds
  • 145 pounds
  • 152 pounds
  • 160 pounds
  • 171 pounds
  1. 180 pounds (Only in some states such as Texas)
  • 189 pounds
  • 215 pounds (Not in all states)
  • "Heavyweight" or 285 pounds

(NOTE: Many tournaments and dual matches offer an "allowance" of one or two pounds, which allows wrestlers to compete in a certain class if they are within two or one pounds over the weight limit for that class.)

Tournaments are often officially sponsored by a high school and held on either Friday, Saturday, or both. Admission charges are often levied to cover costs and make a small profit for the tournament host. A tournament begins with a perod of time known as "weigh ins", wrestlers are weighed in by school affiliation to be sure that they are not heavier than the weight class that they intend to wrestle in during the tournament. Weighs thus officially determine who will be competing at which weight class for the tournament. Wrestlers often work very hard to keep their weight down or even lose weight before the tournament in order to make their desired weight class. Weigh ins often start at 6 or 7 AM and last until 8 or 9 AM. On occasion, the hosting school will offer breakfast for a small fee to all tournament attendees.

Tournaments often specialize in either junior varsity or varsity competitions. Very few tournaments offer both. Specialization is usually the norm because of space limitations.

Most high school wrestling tournaments are double elimination format. The last two wrestlers in the upper bracket duel for first and second place. In other words, a wrestler cannot place higher than third if he or she is knocked down the lower bracket by a loss. This policy is largely the result of time constraints: one-day tournaments often last until 8 or even 9 PM. If the winner of the lower bracket were allowed to challenge the winner of the upper bracket in the championship, the tournament could continue past midnight before finishing.

Each state or geographic area features two or three "elite" tournaments every year. These events are invite only. Tournament sponsors (which are still usually high schools) invite the best varsity wrestlers from their area to compete against each other. Many elite tournaments last two or even three days. Elite tournaments are often scheduled during the school's winter break for this reason.

High schools also compete against each other in a league. Head to head competition (referred to as a "dual match") between high schools often occurs on a Tuesday, Wednesday, or Thursday night during the wrestling season. (Practices usually start November 1st, and dual matches usually last from December through January.)

[edit] Dual Matches

Dual matches also begin with weigh ins. Enough time is allotted between weigh ins and competition to allow wrestlers who are overweight to run or otherwise attempt to sweat vigorously in order to lose enough weight to qualify for the weight class. Duals often feature one or two pound allowances, but in order to qualify for the league championship, wrestlers are required to weigh in without the benefit of a pound allowance at least several times during the dual match season.

During a dual match, both the junior varsity and varsity squads from the two involved schools compete against each other. The format of competition is as follows:

1. The top junior varsity wrestler of each school compete against each other in order of increasing weight class. In other words, the dual match commences with a competition between each school's top 103 pound junior varsity wrestler. After the conclusion of that match, the top 112 pound junior varisty wrestler from each school compete. The process continues through the junior varisty heavyweight division. Oftentimes if more than one junior varsity wreslter is at a certain weight class for each school, the coaches will agree to hold a "exhibition match" which does not count towards the point total but allows the wrestlers to gain more competitive experience.

2. After a break, the varsity matches commence in the same fashion as the junior varsity matches. However, there are no exhibition matches at the varsity level.

Dual Match Scoring: The junior varsity and varsity competitions are scored separately. Each of the 14 matches (one match for every weight class) is scored on the following criteria:

  • The winning wrestler's team is awarded 3 points if he wins the match on points, with a margin of victory of 7 points or less.
  • The winning wrestler's team is awarded 4 points if he scores a "major decision, winning by points with a margin of victory of between 8 and 14 points.
  • The winning wrestler's team is awarded 5 points, and the match is immediately ended, if said wrestler opens a 15 or more point margin over his opponent. This occurrence is known as a technical pin or a technical fall ("tech" for short; slang: "I teched him") because the winning wreslter is assumed to have won complete domination over his opponent, with the notable absence of a pin.
  • The winning wrestler's team is awarded 6 points, and the match is immediately ended, if said wrestler pins his opponent.
  • In addition, 6 points are awarded to a team if a wrestler affiliated with that team qualfies for a weight class at which the opposing team qualifies no wrestler. This occasion is known as a "forfeit"; or a bye. The existence of the "forfeit" condition encourages teams to have at least one junior varsity and one varsity competitor at every weight class.
  • In some states, 5 points are awarded for winning a match by "superior decision," with a margin of 11 to 14 points. States with a major decision then award 6 points for a technical fall.

At the end of the dual match, the points are tallied and the team with the most points wins. As noted above, the points are tallied separately, and it is entirely possible for one participating school to win the junior varsity dual match and one participating school to win the varsity dual match.

[edit] Folkstyle - Age-group Level

At young ages, independent tournaments are run often in Freestyle and Greco-Roman styles. There are also tournaments where wrestlers compete in a style very much like collegiate or high school wrestling. To differentiate this style from Freestyle and Greco-Roman, the term folkstyle wrestling is more commonly used than the term collegiate.

There is, however, a much less visible organization of wrestling in the Freestyle and Greco-Roman styles for young wrestlers, especially at the high school and college age levels.

Similar, the differences are enough to create potential disadvantages to the wrestlers not growing up focusing on the international styles. However, some would argue that the real reason the US does not typically fare as well in international wrestling competitions is the greater focus much of the rest of the world places on the sport.


[edit] External links


Citation Help

APA Style: Reference List

Encyclopedia Jr (2007). Collegiate wrestling. Retrieved January 9, 2009, from http://www.encyclopediajr.com/wikiarticle/c/o/l/collegiate_wrestling.

MLA Style: Works Cited Page

"Collegiate wrestling." Encyclopedia Jr. 2007. 9 Jan 2009 <http://www.encyclopediajr.com/wikiarticle/c/o/l/collegiate_wrestling>.


This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article collegiate_wrestling.


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